Python 3.6 Download For Mac



  1. Python 3.8 Mac
  2. Anaconda Python 3.6 Download For Mac
  3. Python 3 Download For Mac
  4. Download Python Mac
Download version 3.2.7 for
Windows • Mac •
NB! Windows installer is signed with
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Just click 'More info' and
'Run anyway'.

Features

Scikit-learn 0.20 was the last version to support Python 2.7 and Python 3.4. Scikit-learn 0.21 supported Python 3.5-3.7. Scikit-learn 0.22 supported Python 3.5-3.8. Scikit-learn now requires Python 3.6 or newer. The easy way to get up and running with Spyder on any of our supported platforms is to download it as part of the Anaconda distribution, and use the conda package and environment manager to keep it and your other packages installed and up to date. We recommend the latest 64-bit Python 3 version, unless you have specific requirements that dictate otherwise. The objective of this tutorial is to help you set up python 3.6 on windows OS.If you are using Ubuntu, you might want to check this other tutorial Install Python 3.6 on Ubuntu. At the time of this writing, the latest stable version of python is 3.6, released on December 23rd, 2016.

Easy to get started. Thonny comes with Python 3.7 built in, so just one simple installer is needed and you're ready to learn programming. (You can also use a separate Python installation, if necessary.) The initial user interface is stripped of all features that may distract beginners.

No-hassle variables. Once you're done with hello-worlds, select View → Variables and see how your programs and shell commands affect Python variables.

Simple debugger. Just press Ctrl+F5 instead of F5 and you can run your programs step-by-step, no breakpoints needed. Press F6 for a big step and F7 for a small step. Steps follow program structure, not just code lines.

Step through expression evaluation. If you use small steps, then you can even see how Python evaluates your expressions. You can think of this light-blue box as a piece of paper where Python replaces subexpressions with their values, piece-by-piece.

Faithful representation of function calls. Stepping into a function call opens a new window with separate local variables table and code pointer. Good understanding of how function calls work is especially important for understanding recursion.

Highlights syntax errors. Unclosed quotes and parentheses are the most common beginners' syntax errors. Thonny's editor makes these easy to spot.

Explains scopes. Highlighting variable occurrences reminds you that the same name doesn't always mean the same variable and helps spotting typos. Local variables are visually distinguished from globals.

Mode for explaining references. Variables are initially presented according to simplified model (name → value) but you can switch to more realistic model (name → address/id → value).

Code completion. Students can explore APIs with the help of code completion.

Beginner friendly system shell. Select Tools → Open system shell to install extra packages or learn handling Python on command line. PATH and conflicts with other Python interpreters are taken care of by Thonny.

Simple and clean pip GUI. Select Tools → Manage packages for even easier installation of 3rd party packages.

Demo

Credits

Main development of Thonny took place in Institute of Computer Science of University of Tartu, Estonia.


Development of several features in Thonny 3.0 was proposed and supported by Raspberry Pi Foundation.


Since September 2018 development of Thonny is partially supported by Cybernetica AS.

We are also grateful for the help of several contributors from the open-source community around the world.

Instructions & downloads

Python 3.6 Download For Mac
  • Installation instructions

Latest stable releases are linked in the download box at the top of this page. Older releases and prereleases can be found at https://github.com/thonny/thonny/releases

Python 3.8 Mac

Plug-ins

Anaconda Python 3.6 Download For Mac

Thonny has simple infrastructure for extensions. Please contact us for details!

These are some known Thonny plug-ins:

Contact & News

Papers

There is nothing formal to turn in for this Lab, and no grade will be given. However, this is an opportunity to come to ensure that you have Python, PyCharm, and PyGame installed and working properly on your laptops. If you do not come to lab, we will assume you have taken care of this yourself and you are ready to go when we start coding in lecture next week. So, if you have any doubts, come to lab, meet some of the TAs, and make sure you’re computer is setup and ready to go!

1.1 on Windows

  1. Install Python 3.6.4 (If you have a different version of Python, you still must install 3.6.4 seperately!):

    1. Download the executable x86-64 installer from python.org.

    2. Run the installer.

    3. Choose the “Custom Installation” option.

    4. If asked, check “Add Python to environment variables” and “Install for all users”; leave all other options at their default values.

  2. Install PyCharm Community Edition 2020.2.1:

    1. Download the executable installer from jetbrains.com.

    2. Run the installer.

    3. If asked, check “Create associations” - “.py”; leave all other options at their default values.

  3. Set up PyCharm and PyGame; see the cross-platform information below.

1.2 on Mac

  1. Install Python 3.6.4 (If you have a different version of Python, you still must install 3.6.4 seperately!):

    1. Download the installer from python.org.

    2. Run the installer.

    3. Choose the “Custom Installation” option.

    4. If asked, check “Add Python to environment variables” and “Install for all users”; leave all other options at their default values.

  2. Install PyCharm Community Edition 2017.3.2:

    1. Download the dmg disk image from jetbrains.com.

    2. Drag the icon to the Applications folder.

  3. Install prerequisites for PyGame

    1. Download and install XQuartz - https://dl.bintray.com/xquartz/downloads/XQuartz-2.7.11.dmg.

    2. Open a Terminal window (/ApplicationsUtilitiesTerminal). In the terminal window, paste the following commands in one at a time and run them individually:

      1. xcode-select --install
      2. ruby -e '$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)'
      3. alias brew=/usr/local/bin/brew
      4. brew install sdl sdl_image sdl_ttf smpeg portmidi libogg libvorbis
      5. brew install sdl_mixer libvorbis (NOTE: If this line doesn’t work, try brew install sdl_mixer, but this last command is optional. Feel free to skip it if it is causing issues.)
    3. In the Finder, open /ApplicationsPython 3.6 and double-click on the icon for Install Certificates.command

  4. Set up PyCharm and PyGame; see the cross-platform information below.

1.3 On Other Systems

If you are using a system other than Windows or Mac (Linux, FreeBSD, Haiku, etc.), first off, good for you! In general, installing Python, PyGame, and PyCharm is pretty straightforward on these systems (download the Linux version of PyCharm even if you are using a BSD or the like), but if you have trouble post what system you are using on Piazza and we’ll help get you set up.

Python 3 Download For Mac

There’s a fair bit of set-up, but you should only have to do this once.

Download Python Mac

  1. Run PyCharm

  2. Accept the default options in the various screens that pop up asking you to set up various aspects of PyCharm. These should only appear the first time you run PyCharm.

  3. When you reach the welcome screen,

    set up PyGame and how Pycharm interacts with Python doing the following:

    1. In the “configuration” menu (gear icon), select “Settings” (this is called “Preferences” if you are using a Mac).

    2. Go to the “Project Interpreter” option on the left of the screen.

    3. If the “Project Interpreter” drop-down on the top of the screen has a “Python 3” of some kind, select it and skip the indented steps below; otherwise

      1. Click the gear icon beside the drop-down (top-right corner of the window) and select “Add Local…” from the menu

      2. In the pop-up window, on the left chose “System Interpreter”

      3. In the drop-down, pick python3.6 if it is present; if not, click the “…” button and find where you installed Python.

      4. Click OK

    4. Click the green + either to the top right or bottom left of the list of packages

    5. In the pop-up window, type pygame in the search bar, select “Pygame” in the left-hand list, and click “Install Package”

    6. Wait until an “installation successful” message appears

    7. Click “Apply” and “OK” in each window until back in the welcome screen

  4. Click “Create New Project”

  5. In the new project window

    1. Set the Location to some place you can find in your OS’s file browser; suggested:

      • Windows: C:Usersyour-user-name-on-your-computerDesktopcs1110
      • OS X: /Users/your-user-name-on-your-computer/Desktop/cs1110
    2. Expand the “Project Interpreter” with the little triangle and pick the “Existing Interpreter” option, with Python 3.6 as the interpreter.

    3. Click the Create button

  6. Create a new Python file by right-clicking (control-click if you only have one button) on the cs1110 folder in the Project pane on the left side of the window, then pick New → Python File

  7. Type setup_test.py in the new file pop-up

  8. In the editor window, type or paste the following:

  9. Right-click in white space in the editor window (not on any text) and select “Run setup_test” from the drop-down menu.

  10. If you see “Hello, world!” in the second line of the bottom of the window, everything is set up correctly!

    If this does not work correctly, remove the ‘s’ from ‘https://….’, use urllib.request.urlopen(‘http://cs1110.cs.virginia.edu’)

    If you see something else, or if something went wrong along the way, ask a TA for help.